Indian battle royale game Indus gets action-packed first trailer
The first trailer of Indus offers a glimpse into its story and shows what you can expect from the gameplay. The trailer shows off action-packed gunfights to collect the most valuable resource on the planet. Players will get fantastic futuristic skins, with what seems to be a Ganpati-inspired skin at the end of the trailer. Besides these, you can expect to jump from the skies, land on the map, gather weapons and resources, and eliminate your opponents until you are the last survivor. The trailer also reveals that Indus pre-registrations for Android and iOS will begin later this year via Google Play Store and App Store, respectively.
We weren’t kidding when we said we’d put I̶n̶d̶u̶s̶ India on the global gaming map. Here’s the first trailer for Indus on New York’s Times Square. #IndusGame #GameDev #MadeInIndia #IndependenceDay pic.twitter.com/lDj9BraDfp
— Indus Game (@IndusGame) August 15, 2022
While talking about the Indus trailer, SuperGaming co-founder and CEO Roby John said, “Indus is at a stage where within the development team, we are able to play it in-house regularly. While there’s still some work to be done before we can bring Indus to all of you, this trailer shows what we’re crafting to match your expectations and our ambition of putting India on the global gaming map.”
SuperGaming also conducted a community playtest in Pune earlier this month, which had players, esports pros, and content creators trying out Indus. SuperGaming has shared some insights from the Indus community playtest, which are listed below:
- 80 percent players appreciated the theme of Indo-Futurism
- More than 50 percent of playtest participants want more development and behind-the-scenes content
- Almost 30 percent players like gyroscopic controls
- Most entries from the playtest invites were from Pune, followed by Delhi, Gujarat, Bengaluru, Mumbai, Uttar Pradesh, Haryana, Rajasthan, Tamil Nadu, and Kerala
- The average age of players was under 25
When addressing the Indus community playtest, John said, “The feedback from our community playtest strengthened our resolve that this is the right way to develop games. We can’t build a better game without knowing who we’re building it for and what they want.”
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