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Apple explains the whys, hows and more of Dynamic Island – Times of India

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Craig Federighi, Apple‘s senior vice president of software engineering, and Alan Dye, Apple’s vice president of human interface design, recently shed more light on the iPhone 14 Pro‘s Dynamic Island during an interview with the Japanese magazine Axis.
As per Federighi, the Dynamic Island is the first major user experience change for the iPhone since the ‌iPhone‌ X.
“It’s probably the first major operation change in five years since the iPhone X came out. Five years ago, we lost the home button with the iPhone X. This has fundamentally reviewed various iPhone operation methods, such as how to unlock the lock screen, return to the Home Screen, and how to switch apps. This new feature has also changed the appearance of the iPhone, and it made me think again about how to run multiple apps, notifications, and how to manage the ongoing behavior in the background. It was a very exciting challenge for us to consolidate what is happening on our iPhone into this small interactive place”, said Federighi in the interview.
According to Dye, Dynamic Island bridges the gap between hardware and software on the ‌iPhone‌.
“For one purpose, our hardware and software partners will come together in the same studio to solve the problem together. This new feature also made it possible to display alerts, notifications, and ongoing operations in real-time without seeing the boundary between hardware and software. I think it’s a good example of Apple-like development,” he said in the interview.
How Apple got the idea for Dynamic Island
As per Dye, “one of those discussions was that if the sensor area on the screen could be made smaller, what could be done with the surplus space. It’s not an argument that has come out in the past year or so, but it’s one of the topics that has been discussed for many years.”
“So that this experience feels so smooth and natural, we brushed up with meticulous care and skills from both sides of design and engineering. Our goal was to make them forget that there is static physical hardware and make them think that the whole thing is fluid-like dynamic software”, he added.

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