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Zelda: Tears of the Kingdom made me realize that physics are more important than graphics

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Last week I and many others literally dived back into the world of Hyrule to play The Legend of Zelda: Tears of the Kingdom and so far, the direct sequel to Breath of the Wild has impressed Zelda fans and critics alike. 

Sure, the game didn’t arrive alongside the Nintendo Switch 2 like some had hoped for, but it’s a technical marvel nonetheless, especially since a game that looks like this is running on hardware that is more than six years old. Tears of the Kingdom’s cel-shaded graphics, art style and the use of AMD’s FidelityFX Super Resolution (FSR) play a big role in making the game look this good.

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