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Hades exclusive: Supergiant explains why we love (and hate) roguelikes

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If you haven’t played Hades by now, you’ve probably at least heard of it. It’s one of the best Nintendo Switch games, one of the best games of 2020 and, since it’s now out on PS5 and Xbox Series X, arguably one of the best next-gen games overall. That’s not bad, considering that its developer, Supergiant, employs about 20 people, and had never made a roguelike before.

If you’ve yet to dive into Hades, it’s a masterclass in roguelike design, perfectly balancing carrot and stick. You play as Zagreus: son of the titular Greek god, whose fondest wish is to escape from his father’s hellish domain. As you battle your way through the Underworld, you’ll pick up various boons from the Olympian gods, which can empower you and your weapons. But if you die, you’ll find yourself back in Hades’ court, stripped of all your upgrades. Over time, however, you can purchase a handful of permanent skills to give yourself a fighting chance.

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