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Final Fantasy Dimensions 2 shows that free-to-play never, ever works

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Welcome! This column is part of a regular series in which we share what members of the Tom’s Guide staff are playing and enjoying right now, with an eye towards helping you find great games that you may have missed. Be sure to check out our recent entry, where we talk about Crisis Core – Final Fantasy VII – Reunion. 

Final Fantasy Dimensions 2 is a perfect example of what a game sequel shouldn’t be. It’s a shallow, tedious, repetitive game, which is bad enough on its own. But it’s also a complete letdown after the excellent Final Fantasy Dimensions, which is arguably even worse. If the original FFD represents what mobile gaming should have been, then FFD2 represents what it became – and why the current mobile gaming space is such a wasteland.

If you were hoping for some kind of “but” that ultimately finds a saving grace, you’ll have to keep hoping. Final Fantasy Dimensions 2 is the kind of game that might make you despair for the entire mobile gaming scene. Even when a company removes the predatory practices from a free-to-play game and charges one flat fee for it, nothing can fix the stilted, trivial game design that F2P necessitates in the first place. FFD2 is the kind of game that makes you wonder whether there’s any hope for mobile gaming at all.

Great expectations 

final fantasy dimensions 2

(Image credit: Square Enix)

I wrote about the original Final Fantasy Dimensions a few weeks ago, and discussed how much I had been enjoying the game. For those who haven’t played it, it’s a classic, old-school JRPG that draws inspiration from the SNES Final Fantasy games. It’s a completely original adventure, with complex gameplay, an entertaining story and charming retro graphics. It’s also a fully paid game, free of advertisements, microtransactions and extraneous multiplayer challenges.

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